Destroy the enemy Town Center to win. If your Town Center falls, you lose.
| Resource | Source | Drop-off |
|---|---|---|
| Wood | Forest tiles (chop trees) | Town Center, Lumber Camp |
| Food | Berry bushes, Farms | Town Center, Mill |
| Gold | Gold mines | Town Center, Mining Camp |
Units deal 1.5× bonus damage against the types they counter:
| Unit | Strong Against | Weak Against |
|---|---|---|
| Swordsman | Archer | Spearman |
| Spearman | Cavalry | Swordsman |
| Archer | Spearman | Cavalry, Swordsman |
| Cavalry | Archer, Villager | Spearman |
The map starts hidden. Your units and buildings reveal nearby tiles. Areas you've explored but can't currently see appear dimmed — you can see the terrain but not enemy units there.
| HP | Attack | Armor | Speed | Cost | Train Time |
|---|---|---|---|---|---|
| 25 | 3 | 0 | 1.2 | 50 Food | 15s |
Your economic backbone. Gathers resources, constructs buildings, and can fight in a pinch (but poorly). Carries up to 10 resource units at a time. Right-click a resource to start gathering. They auto-return to the nearest drop-off when full.
| HP | Attack | Armor | Speed | Range | Cost | Train Time |
|---|---|---|---|---|---|---|
| 50 | 8 | 2 | 0.9 | Melee | 60 Food, 20 Gold | 12s |
Heavily armored melee fighter. Excellent against Archers thanks to high armor absorbing their damage. Trained at the Barracks.
Strong vs: Archer Weak vs: Spearman
| HP | Attack | Armor | Speed | Range | Cost | Train Time |
|---|---|---|---|---|---|---|
| 40 | 6 | 1 | 1.0 | Melee | 35 Food, 25 Wood | 10s |
Anti-cavalry specialist with a long reach. Cheap and fast to train, making them ideal for quick defense. Trained at the Barracks.
Strong vs: Cavalry Weak vs: Swordsman
| HP | Attack | Armor | Speed | Range | Cost | Train Time |
|---|---|---|---|---|---|---|
| 30 | 6 | 0 | 1.0 | 5 tiles | 25 Wood, 45 Gold | 14s |
Ranged attacker who fires arrows from a distance. Devastating against Spearmen but fragile — keep them behind your melee line. Trained at the Archery Range.
Strong vs: Spearman Weak vs: Cavalry, Swordsman
| HP | Attack | Armor | Speed | Range | Cost | Train Time |
|---|---|---|---|---|---|---|
| 80 | 10 | 2 | 1.8 | Melee | 80 Food, 60 Gold | 18s |
Fast, powerful, and expensive. Excels at running down Archers and raiding enemy villagers. Vulnerable to massed Spearmen. Trained at the Stable.
Strong vs: Archer, Villager Weak vs: Spearman
| Upgrade | Level 1 Cost | Level 2 Cost | Effect |
|---|---|---|---|
| Forging (Attack) | 100F, 50G | 200F, 100G | +1 / +2 attack to all military |
| Scale Armor | 100F, 75G | 200F, 150G | +1 / +2 armor to all military |
Researched at the Blacksmith. Each takes 30 seconds. Effects apply immediately to all existing and future military units.
| Building | Size | Cost | HP | Function |
|---|---|---|---|---|
| Town Center | 3×3 | — | 1000 | Drop-off for all resources. Trains Villagers. +5 pop cap. Losing this loses the game. |
| House | 1×1 | 30 Wood | 300 | +5 population cap (max 50 total) |
| Lumber Camp | 2×2 | 100 Wood | 600 | Wood drop-off. Build near forests. |
| Mill | 2×2 | 100 Wood | 600 | Food drop-off. Build near berry bushes. |
| Mining Camp | 2×2 | 100 Wood | 600 | Gold drop-off. Build near mines. |
| Farm | 1×1 | 60 Wood | 1 | Infinite slow food source. One villager per farm. |
| Building | Size | Cost | HP | Trains |
|---|---|---|---|---|
| Barracks | 2×2 | 150 Wood | 1000 | Swordsman, Spearman |
| Archery Range | 2×2 | 175 Wood, 25 Gold | 1000 | Archer |
| Stable | 2×2 | 150 Wood, 50 Gold | 1000 | Cavalry |
| Blacksmith | 2×2 | 150 Wood, 50 Gold | 1000 | Attack & Armor upgrades |
| Building | Size | Cost | HP | Function |
|---|---|---|---|---|
| Wall | 1×1 | 5 Wood | 500 | Blocks movement. No attack. |
| Tower | 1×1 | 100 Wood, 50 Gold | 800 | Auto-attacks enemies within 6 tiles (8 dmg, 2s cooldown) |
Villagers walk to the build site and construct over time. The building starts at 10% HP and becomes functional once complete. Multiple villagers on the same site build faster.
Select a production building (Town Center, Barracks, etc.) and click a unit button in the command panel. Up to 5 units can be queued. Units spawn adjacent to the building when complete. Right-click to set a rally point.
| Input | Action |
|---|---|
| WASD or Arrow keys | Pan camera |
| Scroll wheel | Zoom in / out |
| Middle-click drag | Pan camera freely |
| Mouse near edge | Edge scroll |
| Click minimap | Jump camera to location |
| Input | Action |
|---|---|
| Left-click | Select unit or building |
| Drag box | Select multiple units in area |
| Shift + click | Add to selection |
| Double-click | Select all nearby units/buildings of the same type |
| Input | Action |
|---|---|
| Right-click ground | Move selected units |
| Right-click enemy | Attack target |
| Right-click resource | Gather (villagers only) |
| Right-click own building | Set rally point |
| Key | Action |
|---|---|
| A + left-click | Attack-move: units move to point, engaging enemies along the way |
| M + left-click | Move: units move to point (ignoring enemies) |
| H | Hold Ground (units selected) / Select Town Center (no units) |
| S | Stop all selected units |
| Delete | Delete selected unit or building |
| Space | Jump to last attack location |
| Ctrl + 1-5 | Assign selection to control group |
| 1-5 | Recall control group |
| Esc | Cancel build mode / deselect all |
| ? | Open / close this Codex |
| Difficulty | Gather Rate | First Attack | Army Target |
|---|---|---|---|
| Easy | 0.7× | ~12 min | 10 units |
| Normal | 1.0× | ~8 min | 18 units |
| Hard | 1.3× | ~5 min | 28 units |
Age of Conflict is designed for desktop browsers with a keyboard and mouse. On mobile, controls and performance will be severely limited.