Maze Tower Defense Wiki
You do not defend a fixed path — you build it. Towers are the walls, and every one you place has to leave a route from every entrance to the fortress. This is the complete reference: every mechanic, every enemy, and every one of the 25 campaign levels with its map.
Mechanics
Mazing rules, the economy, the fortress and its upgrade trees, disasters, scoring and stars.
Towers & Buildings
3 attack towers with 6 upgrade levels, plus 3 support buildings.
Enemies
All 8 enemy types — stats, abilities, and what each one costs you if it reaches the fortress.
Spells
3 castable spells, their costs and cooldowns.
Modes & Waves
Every round in Classic, Random, Endless and New Game+ — all 25 waves listed.
Campaign
All 25 levels across 3 chapters, each with its map and wave list.
Start here
New to the game? Read Mechanics first — the mazing rule is the whole game, and it is not obvious from the tutorial. Then skim Enemies for the four that break a naive maze: Flyer ignores the maze entirely, Runner dodges 25% of shots, Brute attacks your towers instead of walking past them, and Healer undoes chip damage.
The web prototype
This wiki documents the native iOS and macOS app. The original browser prototype — test27 on this site — shares the mazing rule, the grid and most enemy stats, but it predates the campaign, the support buildings, spells and the fortress upgrade trees, and it caps towers at 3 levels instead of 6. Where numbers differ, the app is the one described here.