Spells

Unlocked once with gold, then castable for free on a cooldown. Two of the three scale their damage with the wave number, so they stay relevant late.

The three spells

🔥Fireball

Tap to launch from the fortress at the closest enemy, exploding on impact (scales with wave)

⚡Chain Lightning

Tap to strike the densest enemy cluster from above and arc between them (scales with wave)

🧊Freeze Burst

Tap to freeze every enemy on the map for 1.2 seconds

SpellUnlockCooldown
🔥 Fireball10g15s
⚡ Chain Lightning10g15s
🧊 Freeze Burst12g15s

When to cast

Cooldowns are identical at 15s, so the real question is what each one solves. 🔥 Fireball is single-point burst against whatever is closest to breaking through. ⚡ Chain Lightning looks for density, which makes it the answer to a wave of runners or post-split splitters. 🧊 Freeze Burst buys time rather than dealing damage — it is the panic button when a leak is already happening, and the cheapest way to survive a boss whose shield is up.

Campaign levels grant spells individually; check each level page for which are available.