Enemies

Eight types. HP figures below are base values at wave 1 — multiply by 1 + (wave − 1) × 0.22 for later waves.

At a glance

EnemyHPSpeedRewardFortress damageAirFirst seen
Grunt451.81g1Wave 1
Runner3031g1Wave 3
Flyer6022g3FlyingWave 5
Splitter601.62g2Wave 7
Healer351.52g1Wave 9
Tank18013g6Wave 11
Brute1501.23g5Wave 13
Boss12000.715g25Wave 15

“First seen” is the wave each type is introduced in Classic and Random mode. Campaign levels introduce enemies on their own schedule — see each level page.

In detail

Grunt

  • Deals 4 DPS in passing to towers within 0.8 cells.

Runner

  • Dodges 25% of incoming shots.

Flyer

  • Flies — ignores your maze entirely and travels straight to the fortress. Only towers that hit air can touch it.
  • Deals 5 DPS in passing to towers within 0.8 cells.

Splitter

  • Splits into two smaller copies when killed.

Healer

  • Heals nearby enemies for 8 HP/s within 2.5 cells.

Tank

  • Reflects 15% of damage back at the tower that dealt it.
  • Deals 12 DPS in passing to towers within 1 cells.

Brute

  • Hunts towers — stops to attack your buildings instead of walking past them.

Boss

  • Shielded for 3s at a time, recharging every 10s.
  • Deals 25 DPS in passing to towers within 1.2 cells.

What beats what