Chapter 1 — The Long Watch

Level 6: Scorched Earth

🏜️ Desert 5 waves 2 entrances ⚠️ Disasters on

Narrow corridors through scorching desert. Brutes hunt your towers.

Map

Level 6: Scorched Earth💧💧🗻🌊🏰
  • Entrance ×2 (row 0, columns 1, 9)
  • Fortress (3×3, bottom centre)
  • 💧 Lake ×2 (O-tetromino (2x2 block))
  • 🗻 Mountain ×1 (S-tetromino (zigzag))
  • 🌊 River ×1 (I-tetromino (1x4 line))

11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold60g
Waves5
Total enemies101
Difficulty●●○○○
3 stars★★★ ≥ 75% fortress HP
2 stars★★☆ ≥ 35% fortress HP

Arsenal

Towers: 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Runner×14 Grunt×8220.55s×178022g
2Brute×6 Tank×4 Grunt×6160.5s×1.222305.836g
3Runner×12 Flyer×8 Healer×4240.45s×1.441411.236g
4Brute×8 Tank×6 Healer×4180.4s×1.664017.250g
5Boss×1 Brute×6 Runner×10 Healer×4210.4s×1.884775.251g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP13289.4
Gold available275g (60 start + 195 kills + 20 bonus)
Leak damage if unopposed271 (5.4× the fortress's 50 HP)

Gold available assumes you kill everything. Against 13289.4 total HP, that is roughly 48.3 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.