Chapter 1 — The Long Watch

Level 5: Mountain Siege

🏔️ Mountains 5 waves 3 entrances ⚠️ Disasters on

The final stand. All enemy types converge.

Map

Level 5: Mountain Siege🗻🗻💧🌊🌳🏰
  • Entrance ×3 (row 0, columns 1, 5, 9)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×2 (S-tetromino (zigzag))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌊 River ×1 (I-tetromino (1x4 line))
  • 🌳 Forest ×1 (T-tetromino (T-shape))

11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold70g
Waves5
Total enemies101
Difficulty●●○○○
3 stars★★★ ≥ 80% fortress HP
2 stars★★☆ ≥ 30% fortress HP

Arsenal

Towers: 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Grunt×12 Runner×8200.55s×178020g
2Flyer×8 Splitter×6 Tank×4180.5s×1.221903.240g
3Healer×6 Brute×6 Runner×8200.45s×1.44194438g
4Tank×8 Splitter×6 Flyer×6 Healer×4240.4s×1.66381856g
5Boss×1 Tank×6 Runner×8 Healer×4190.45s×1.885000.849g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP13446
Gold available293g (70 start + 203 kills + 20 bonus)
Leak damage if unopposed279 (5.6× the fortress's 50 HP)

Gold available assumes you kill everything. Against 13446 total HP, that is roughly 45.9 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.