Chapter 1 — The Long Watch

Level 10: Last Light

🌿 Plains 8 waves 4 entrances ⚠️ Disasters on

Where it all began. Now everything converges.

Map

Level 10: Last Light🗻🗻🌳🌳💧🌿🏰
  • Entrance ×4 (row 0, columns 0, 4, 7, 10)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×2 (S-tetromino (zigzag))
  • 🌳 Forest ×2 (T-tetromino (T-shape))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))

11×18 grid, 24 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold85g
Waves8
Total enemies254
Difficulty●●●○○
3 stars★★★ ≥ 50% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Grunt×16 Runner×12280.5s×1108028g
2Flyer×10 Splitter×8 Tank×6240.45s×1.222635.254g
3Brute×8 Healer×6 Runner×12 Flyer×8340.4s×1.44324064g
4Tank×10 Splitter×8 Healer×6 Brute×6300.35s×1.665627.476g
5Runner×20 Flyer×14 Splitter×8420.3s×1.883609.664g
6Boss×1 Tank×8 Brute×6 Healer×6 Flyer×8290.35s×2.1888385g
7Boss×2 Splitter×10 Healer×8 Runner×12320.3s×2.328444.878g
8Boss×3 Tank×8 Healer×8 Brute×6 Flyer×10350.3s×2.5417322.8123g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP50842.8
Gold available689g (85 start + 572 kills + 32 bonus)
Leak damage if unopposed796 (15.9× the fortress's 50 HP)

Gold available assumes you kill everything. Against 50842.8 total HP, that is roughly 73.8 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.