Chapter 1 — The Long Watch

Level 11: Ashes of Empire

🏜️ Desert 7 waves 3 entrances ⚠️ Disasters on

The dust hasn't settled. New legions rise from the ruins.

Map

Level 11: Ashes of Empire🗻💧🌊🌿🌳🏰
  • Entrance ×3 (row 0, columns 1, 5, 9)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×1 (S-tetromino (zigzag))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌊 River ×1 (I-tetromino (1x4 line))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))
  • 🌳 Forest ×1 (T-tetromino (T-shape))

11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold90g
Waves7
Total enemies193
Difficulty●●●○○
3 stars★★★ ≥ 55% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Runner×18 Grunt×10280.45s×199028g
2Brute×8 Tank×6 Flyer×6200.4s×1.223220.854g
3Runner×16 Splitter×8 Healer×6300.4s×1.441684.844g
4Boss×1 Brute×8 Tank×6 Healer×4190.4s×1.666009.265g
5Flyer×14 Splitter×10 Runner×12360.35s×1.88338460g
6Tank×10 Brute×8 Healer×6 Flyer×6300.35s×2.1749778g
7Boss×2 Brute×8 Runner×14 Healer×6300.3s×2.329813.680g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP32599.4
Gold available527g (90 start + 409 kills + 28 bonus)
Leak damage if unopposed573 (11.5× the fortress's 50 HP)

Gold available assumes you kill everything. Against 32599.4 total HP, that is roughly 61.9 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.