Chapter 1 — The Long Watch

Level 13: The Hive

🌲 Forest 8 waves 4 entrances ⚠️ Disasters on

Healers everywhere. Cut the support before the swarm overwhelms.

Map

Level 13: The Hive🌳🌳🌿💧🗻🏰
  • Entrance ×4 (row 0, columns 0, 3, 7, 10)
  • Fortress (3×3, bottom centre)
  • 🌳 Forest ×2 (T-tetromino (T-shape))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🗻 Mountain ×1 (S-tetromino (zigzag))

11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold105g
Waves8
Total enemies252
Difficulty●●●○○
3 stars★★★ ≥ 50% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Grunt×14 Healer×6 Runner×10300.45s×1114036g
2Healer×10 Splitter×8 Flyer×8260.4s×1.221598.252g
3Tank×8 Healer×8 Runner×14300.4s×1.443081.654g
4Boss×1 Healer×10 Brute×6 Grunt×10270.4s×1.66481463g
5Healer×12 Flyer×12 Splitter×8320.35s×1.883045.664g
6Brute×10 Healer×10 Tank×8 Runner×12400.3s×2.1766586g
7Boss×2 Healer×12 Splitter×10 Flyer×10340.3s×2.329326.494g
8Boss×3 Healer×14 Tank×8 Brute×8330.3s×2.5417094.2121g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP47765
Gold available707g (105 start + 570 kills + 32 bonus)
Leak damage if unopposed698 (14× the fortress's 50 HP)

Gold available assumes you kill everything. Against 47765 total HP, that is roughly 67.6 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.