Chapter 1 — The Long Watch
Level 12: Frozen Hellscape
❄️ Tundra 8 waves 4 entrances ⚠️ Disasters on
Endless splitter swarms erupt from the glacier.
Map
- Entrance ×4 (row 0, columns 0, 4, 7, 10)
- Fortress (3×3, bottom centre)
- 🗻 Mountain ×2 (S-tetromino (zigzag))
- 💧 Lake ×1 (O-tetromino (2x2 block))
- 🌿 Swamp ×1 (L-tetromino (L-shape))
- 🌳 Forest ×1 (T-tetromino (T-shape))
11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Arsenal
Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower
Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst
Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Splitter×12 Grunt×10 | 22 | 0.45s | ×1 | 1170 | 34g |
| 2 | Splitter×14 Healer×6 Runner×8 | 28 | 0.4s | ×1.22 | 1573.8 | 48g |
| 3 | Flyer×10 Splitter×10 Tank×6 | 26 | 0.4s | ×1.44 | 3283.2 | 58g |
| 4 | Boss×1 Splitter×12 Healer×6 | 19 | 0.4s | ×1.66 | 3535.8 | 51g |
| 5 | Splitter×16 Brute×6 Flyer×10 Healer×6 | 38 | 0.35s | ×1.88 | 5019.6 | 82g |
| 6 | Tank×10 Splitter×12 Healer×8 | 30 | 0.35s | ×2.1 | 5880 | 70g |
| 7 | Boss×2 Splitter×14 Healer×8 Runner×10 | 34 | 0.3s | ×2.32 | 8862.4 | 84g |
| 8 | Boss×3 Splitter×16 Tank×8 Healer×8 | 35 | 0.3s | ×2.54 | 15951.2 | 117g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Gold available assumes you kill everything. Against 45276 total HP, that is roughly 67 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.