Chapter 1 — The Long Watch

Level 12: Frozen Hellscape

❄️ Tundra 8 waves 4 entrances ⚠️ Disasters on

Endless splitter swarms erupt from the glacier.

Map

Level 12: Frozen Hellscape🗻🗻💧🌿🌳🏰
  • Entrance ×4 (row 0, columns 0, 4, 7, 10)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×2 (S-tetromino (zigzag))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))
  • 🌳 Forest ×1 (T-tetromino (T-shape))

11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold100g
Waves8
Total enemies232
Difficulty●●●○○
3 stars★★★ ≥ 50% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Splitter×12 Grunt×10220.45s×1117034g
2Splitter×14 Healer×6 Runner×8280.4s×1.221573.848g
3Flyer×10 Splitter×10 Tank×6260.4s×1.443283.258g
4Boss×1 Splitter×12 Healer×6190.4s×1.663535.851g
5Splitter×16 Brute×6 Flyer×10 Healer×6380.35s×1.885019.682g
6Tank×10 Splitter×12 Healer×8300.35s×2.1588070g
7Boss×2 Splitter×14 Healer×8 Runner×10340.3s×2.328862.484g
8Boss×3 Splitter×16 Tank×8 Healer×8350.3s×2.5415951.2117g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP45276
Gold available676g (100 start + 544 kills + 32 bonus)
Leak damage if unopposed666 (13.3× the fortress's 50 HP)

Gold available assumes you kill everything. Against 45276 total HP, that is roughly 67 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.