Chapter 3 — The Last Reckoning
Level 21: Broken Vanguard
🏜️ Desert 6 waves 3 entrances ⚠️ Disasters on
A new front opens. Mine the ruins and shield the line — you'll need every tool now.
Map
- Entrance ×3 (row 0, columns 1, 5, 9)
- Fortress (3×3, bottom centre)
- 🗻 Mountain ×1 (S-tetromino (zigzag))
- 💧 Lake ×1 (O-tetromino (2x2 block))
- 🌊 River ×1 (I-tetromino (1x4 line))
- 🌿 Swamp ×1 (L-tetromino (L-shape))
11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Arsenal
Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower ⛏️ Gold Mine 🏹 Scout Tower 💠 Shield Tower New: Gold Mine, Shield Tower
Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst
Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Grunt×14 Runner×10 | 24 | 0.5s | ×1 | 930 | 24g |
| 2 | Tank×8 Flyer×8 Healer×4 | 20 | 0.45s | ×1.22 | 2513.2 | 48g |
| 3 | Brute×8 Splitter×8 Runner×12 | 28 | 0.4s | ×1.44 | 2937.6 | 52g |
| 4 | Boss×1 Tank×8 Healer×6 Flyer×8 | 23 | 0.4s | ×1.66 | 5527.8 | 67g |
| 5 | Splitter×12 Brute×8 Healer×6 Runner×12 | 38 | 0.35s | ×1.88 | 4681.2 | 72g |
| 6 | Boss×2 Tank×10 Brute×8 Healer×8 Flyer×8 | 36 | 0.35s | ×2.1 | 12936 | 116g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Gold available assumes you kill everything. Against 29525.8 total HP, that is roughly 59.3 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.