Chapter 3 — The Last Reckoning

Level 23: The Bleeding Hour

🌲 Forest 8 waves 4 entrances ⚠️ Disasters on

Medics shadow a fracturing horde. Burn the support before it heals the swarm whole.

Map

Level 23: The Bleeding Hour🌳🌳🌿💧🗻🏰
  • Entrance ×4 (row 0, columns 0, 3, 7, 10)
  • Fortress (3×3, bottom centre)
  • 🌳 Forest ×2 (T-tetromino (T-shape))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🗻 Mountain ×1 (S-tetromino (zigzag))

11×18 grid, 20 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold120g
Waves8
Total enemies282
Difficulty●●●○○
3 stars★★★ ≥ 50% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower ⛏️ Gold Mine 🏹 Scout Tower 💠 Shield Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Splitter×12 Healer×8 Grunt×10300.45s×1145050g
2Healer×12 Splitter×10 Flyer×8300.4s×1.22183060g
3Brute×8 Healer×10 Runner×14320.4s×1.442836.858g
4Boss×1 Healer×12 Splitter×10 Tank×8310.4s×1.666075.683g
5Healer×14 Flyer×12 Splitter×12380.35s×1.883628.476g
6Brute×10 Healer×12 Tank×10 Runner×12440.3s×2.1856896g
7Boss×2 Healer×14 Splitter×12 Flyer×10380.3s×2.329767.2102g
8Boss×3 Healer×16 Tank×10 Brute×10390.3s×2.5418948.4137g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP53104.4
Gold available814g (120 start + 662 kills + 32 bonus)
Leak damage if unopposed794 (15.9× the fortress's 50 HP)

Gold available assumes you kill everything. Against 53104.4 total HP, that is roughly 65.2 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.