Chapter 1 — The Long Watch
Level 2: Desert Ambush
🏜️ Desert 2 waves 1 entrance No disasters
Scorching sands and swift enemies.
Map
- Entrance ×1 (row 0, column 5)
- Fortress (3×3, bottom centre)
- 💧 Lake ×1 (O-tetromino (2x2 block))
- 🌊 River ×1 (I-tetromino (1x4 line))
11×18 grid, 8 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Starting gold34g
Waves2
Total enemies26
Difficulty●○○○○
3 stars★★★ ≥ 90% fortress HP
2 stars★★☆ ≥ 60% fortress HP
Arsenal
Towers: 💣 Cannon Tower 🏹 Scout Tower New: Cannon Tower
Spells: 🔥 Fireball New: Fireball
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Grunt×6 Runner×4 | 10 | 0.7s | ×1 | 390 | 10g |
| 2 | Grunt×10 Runner×6 | 16 | 0.6s | ×1.22 | 768.6 | 16g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Total effective HP1158.6
Gold available68g (34 start + 26 kills + 8 bonus)
Leak damage if unopposed26 (0.5× the fortress's 50 HP)
Gold available assumes you kill everything. Against 1158.6 total HP, that is roughly 17 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.