Chapter 1 — The Long Watch

Level 2: Desert Ambush

🏜️ Desert 2 waves 1 entrance No disasters

Scorching sands and swift enemies.

Map

Level 2: Desert Ambush💧🌊🏰
  • Entrance ×1 (row 0, column 5)
  • Fortress (3×3, bottom centre)
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌊 River ×1 (I-tetromino (1x4 line))

11×18 grid, 8 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold34g
Waves2
Total enemies26
Difficulty●○○○○
3 stars★★★ ≥ 90% fortress HP
2 stars★★☆ ≥ 60% fortress HP

Arsenal

Towers: 💣 Cannon Tower 🏹 Scout Tower New: Cannon Tower

Spells: 🔥 Fireball New: Fireball

Enemies you will face: Grunt Runner

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Grunt×6 Runner×4100.7s×139010g
2Grunt×10 Runner×6160.6s×1.22768.616g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP1158.6
Gold available68g (34 start + 26 kills + 8 bonus)
Leak damage if unopposed26 (0.5× the fortress's 50 HP)

Gold available assumes you kill everything. Against 1158.6 total HP, that is roughly 17 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.