Chapter 1 — The Long Watch
Level 3: Frozen Crossing
❄️ Tundra 3 waves 2 entrances No disasters
A frozen tundra with enemies approaching from both flanks.
Map
- Entrance ×2 (row 0, columns 2, 8)
- Fortress (3×3, bottom centre)
- 🗻 Mountain ×1 (S-tetromino (zigzag))
- 🌳 Forest ×1 (T-tetromino (T-shape))
- 🌊 River ×1 (I-tetromino (1x4 line))
11×18 grid, 12 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Arsenal
Towers: 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower New: Frost Tower
Spells: ⚡ Chain Lightning 🔥 Fireball New: Chain Lightning
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Grunt×8 Runner×4 | 12 | 0.7s | ×1 | 480 | 12g |
| 2 | Flyer×6 Grunt×6 | 12 | 0.6s | ×1.22 | 768.6 | 18g |
| 3 | Runner×8 Flyer×6 Grunt×4 | 18 | 0.55s | ×1.44 | 1123.2 | 24g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Gold available assumes you kill everything. Against 2371.8 total HP, that is roughly 21.2 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.