Chapter 1 — The Long Watch

Level 3: Frozen Crossing

❄️ Tundra 3 waves 2 entrances No disasters

A frozen tundra with enemies approaching from both flanks.

Map

Level 3: Frozen Crossing🗻🌳🌊🏰
  • Entrance ×2 (row 0, columns 2, 8)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×1 (S-tetromino (zigzag))
  • 🌳 Forest ×1 (T-tetromino (T-shape))
  • 🌊 River ×1 (I-tetromino (1x4 line))

11×18 grid, 12 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold46g
Waves3
Total enemies42
Difficulty●○○○○
3 stars★★★ ≥ 90% fortress HP
2 stars★★☆ ≥ 50% fortress HP

Arsenal

Towers: 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower New: Frost Tower

Spells: ⚡ Chain Lightning 🔥 Fireball New: Chain Lightning

Enemies you will face: Flyer Grunt Runner

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Grunt×8 Runner×4120.7s×148012g
2Flyer×6 Grunt×6120.6s×1.22768.618g
3Runner×8 Flyer×6 Grunt×4180.55s×1.441123.224g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP2371.8
Gold available112g (46 start + 54 kills + 12 bonus)
Leak damage if unopposed66 (1.3× the fortress's 50 HP)

Gold available assumes you kill everything. Against 2371.8 total HP, that is roughly 21.2 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.