Chapter 1 — The Long Watch
Level 4: Dark Forest
🌲 Forest 4 waves 2 entrances ⚠️ Disasters on
Dense forest canopy. Splitters and healers emerge.
Map
- Entrance ×2 (row 0, columns 2, 8)
- Fortress (3×3, bottom centre)
- 🌳 Forest ×2 (T-tetromino (T-shape))
- 🌿 Swamp ×1 (L-tetromino (L-shape))
- 🗻 Mountain ×1 (S-tetromino (zigzag))
11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Arsenal
Towers: 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower
Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst New: Freeze Burst
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Grunt×10 Runner×6 | 16 | 0.6s | ×1 | 630 | 16g |
| 2 | Flyer×8 Splitter×4 | 12 | 0.55s | ×1.22 | 878.4 | 24g |
| 3 | Healer×6 Grunt×8 Runner×4 | 18 | 0.5s | ×1.44 | 993.6 | 24g |
| 4 | Splitter×6 Healer×4 Flyer×8 | 18 | 0.45s | ×1.66 | 1626.8 | 36g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Gold available assumes you kill everything. Against 4128.8 total HP, that is roughly 24.1 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.