Chapter 2 — The Long War
Level 16: Sky Hunters
🏔️ Mountains 6 waves 3 entrances ⚠️ Disasters on
The skies belong to them. Reclaim the air or be devoured.
Map
- Entrance ×3 (row 0, columns 1, 5, 9)
- Fortress (3×3, bottom centre)
- 🗻 Mountain ×2 (S-tetromino (zigzag))
- 💧 Lake ×1 (O-tetromino (2x2 block))
- 🌊 River ×1 (I-tetromino (1x4 line))
11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.
Vitals
Arsenal
Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower
Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst
Enemies you will face: Boss Flyer Grunt Healer Runner Splitter
Waves
| Wave | Composition | Count | Spawn gap | HP × | Total HP | Kill gold |
|---|---|---|---|---|---|---|
| 1 | Flyer×16 Grunt×6 | 22 | 0.5s | ×1 | 1230 | 38g |
| 2 | Flyer×14 Healer×8 | 22 | 0.45s | ×1.22 | 1366.4 | 44g |
| 3 | Flyer×18 Healer×6 Runner×6 | 30 | 0.4s | ×1.44 | 2116.8 | 54g |
| 4 | Flyer×14 Splitter×6 Healer×8 | 28 | 0.4s | ×1.66 | 2456.8 | 56g |
| 5 | Flyer×22 Healer×10 | 32 | 0.35s | ×1.88 | 3139.6 | 64g |
| 6 | Boss×1 Flyer×16 Healer×8 | 25 | 0.35s | ×2.1 | 5124 | 63g |
The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.
Difficulty read
Gold available assumes you kill everything. Against 15433.6 total HP, that is roughly 37.4 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.