Chapter 2 — The Long War

Level 16: Sky Hunters

🏔️ Mountains 6 waves 3 entrances ⚠️ Disasters on

The skies belong to them. Reclaim the air or be devoured.

Map

Level 16: Sky Hunters🗻🗻💧🌊🏰
  • Entrance ×3 (row 0, columns 1, 5, 9)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×2 (S-tetromino (zigzag))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌊 River ×1 (I-tetromino (1x4 line))

11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold70g
Waves6
Total enemies159
Difficulty●●○○○
3 stars★★★ ≥ 65% fortress HP
2 stars★★☆ ≥ 30% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Flyer Grunt Healer Runner Splitter

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Flyer×16 Grunt×6220.5s×1123038g
2Flyer×14 Healer×8220.45s×1.221366.444g
3Flyer×18 Healer×6 Runner×6300.4s×1.442116.854g
4Flyer×14 Splitter×6 Healer×8280.4s×1.662456.856g
5Flyer×22 Healer×10320.35s×1.883139.664g
6Boss×1 Flyer×16 Healer×8250.35s×2.1512463g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP15433.6
Gold available413g (70 start + 319 kills + 24 bonus)
Leak damage if unopposed389 (7.8× the fortress's 50 HP)

Gold available assumes you kill everything. Against 15433.6 total HP, that is roughly 37.4 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.