Chapter 2 — The Long War

Level 17: Fragments

❄️ Tundra 7 waves 4 entrances ⚠️ Disasters on

Each one you kill becomes two. AOE or be drowned.

Map

Level 17: Fragments🗻🌳💧🌿🏰
  • Entrance ×4 (row 0, columns 0, 4, 7, 10)
  • Fortress (3×3, bottom centre)
  • 🗻 Mountain ×1 (S-tetromino (zigzag))
  • 🌳 Forest ×1 (T-tetromino (T-shape))
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🌿 Swamp ×1 (L-tetromino (L-shape))

11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold90g
Waves7
Total enemies203
Difficulty●●●○○
3 stars★★★ ≥ 55% fortress HP
2 stars★★☆ ≥ 25% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Splitter×14 Grunt×8220.5s×1120036g
2Splitter×16 Runner×8240.45s×1.22146440g
3Splitter×18 Healer×6240.4s×1.441857.648g
4Splitter×14 Flyer×10 Healer×6300.4s×1.66273960g
5Splitter×22 Tank×6 Healer×8360.35s×1.885038.478g
6Boss×1 Splitter×18 Healer×8270.35s×2.1537667g
7Boss×2 Splitter×20 Healer×10 Flyer×8400.3s×2.3210277.6106g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP27952.6
Gold available553g (90 start + 435 kills + 28 bonus)
Leak damage if unopposed463 (9.3× the fortress's 50 HP)

Gold available assumes you kill everything. Against 27952.6 total HP, that is roughly 50.5 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.