Chapter 2 — The Long War

Level 19: Iron Tide

🏜️ Desert 8 waves 4 entrances ⚠️ Disasters on

Armored ranks rolling in. Slow them or be crushed.

Map

Level 19: Iron Tide💧🗻🗻🌊🏰
  • Entrance ×4 (row 0, columns 0, 3, 7, 10)
  • Fortress (3×3, bottom centre)
  • 💧 Lake ×1 (O-tetromino (2x2 block))
  • 🗻 Mountain ×2 (S-tetromino (zigzag))
  • 🌊 River ×1 (I-tetromino (1x4 line))

11×18 grid, 16 cells of it terrain. Terrain is impassable and unbuildable; enemies enter at the marked cells and path to the fortress.

Vitals

Starting gold115g
Waves8
Total enemies254
Difficulty●●●○○
3 stars★★★ ≥ 50% fortress HP
2 stars★★☆ ≥ 20% fortress HP

Arsenal

Towers: ⚔️ Barracks 💣 Cannon Tower ❄️ Frost Tower 🏹 Scout Tower

Spells: ⚡ Chain Lightning 🔥 Fireball 🧊 Freeze Burst

Enemies you will face: Boss Brute Flyer Grunt Healer Runner Splitter Tank

Waves

WaveCompositionCountSpawn gapHP ×Total HPKill gold
1Tank×10 Grunt×10200.5s×1225040g
2Brute×10 Tank×8 Runner×8260.45s×1.223879.662g
3Tank×12 Brute×8 Healer×6260.4s×1.445140.872g
4Boss×1 Tank×10 Brute×10 Healer×6270.4s×1.667818.687g
5Tank×14 Brute×12 Flyer×8340.35s×1.88902494g
6Tank×12 Brute×10 Healer×8 Splitter×8380.35s×2.1928298g
7Boss×1 Tank×14 Brute×12 Healer×8350.3s×2.3213456109g
8Tank×16 Brute×14 Healer×10 Flyer×8480.3s×2.5414757.4126g

The wave counter resets per level, so HP scaling here starts from ×1 regardless of which level you are on.

Difficulty read

Total effective HP65608.4
Gold available835g (115 start + 688 kills + 32 bonus)
Leak damage if unopposed1126 (22.5× the fortress's 50 HP)

Gold available assumes you kill everything. Against 65608.4 total HP, that is roughly 78.6 HP to remove per gold piece you will ever hold — a useful sanity check on whether this level wants more towers or more upgrades.